Contents. Plot PowerSlave is set in and around the ancient city of in the late 20th century. The city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak, to uncover the source of this trouble. However, on the journey there, the player's helicopter is shot down and the player barely escapes.
The player is sent in to the valley as the hero to save Karnak and the World. The player finds himself battling hordes of extraterrestrial insectoid beings known as the Kilmaat, as well as their various minions, which include, soldiers, and. The player's course of action is directed by the spirit of, whose mummy was exhumed from its tomb by the Kilmaat, who seek to resurrect him and use his powers to control the world. In the console versions, there are two endings, depending on the player's course of action during the game. In the good ending, the protagonist has collected eight pieces of a radio transmission device, so he can send a rescue signal and be extracted from the Valley. After reclaiming the mummy of Ramses, the Pharaoh thanks him for his effort, and promises the player that he will inherit Ramses' Earthly kingdom, and that the Gods will bless him with eternal life and make him ruler of the world.
After escaping the collapsing tomb, the player is indeed rewarded as such, and becomes a powerful and benevolent Pharaoh of the entire planet. In the bad ending, the player has failed to collect all eight pieces of the radio transmitter, and is subsequently buried in the tomb of Ramses, only to be excavated centuries later by the now ruling forces of the Kilmaat. In the MS-DOS version, there are two slightly different endings, again depending on the player's course of action, but only in the final stage. The final stage takes place aboard the Kilmaat mothership, where a has been armed and is set to go off in 15 minutes, and has enough power to obliterate the planet.
In the bad ending, which occurs if the player loses all of their lives or fails to disarm the bomb in time, Earth is destroyed in a massive nuclear blast. In the good ending, which occurs if the player makes it to the bomb on time, the Kilmaat retreat from the planet, but unfortunately for the main character, he's stuck on their ship and needs to find a way off. Gameplay Gameplay in the both the original PC version and console versions follows the standard formula. Familiar elements from the genre, such as health refills and a selection of different weapons, are present. However, in the console versions as well as the remastered PC version, Powerslave EX, the game functions more as a hybrid of a first-person shooter and a, as the player obtains new weapons and ancient artifacts over the course of the game, providing them with abilities that allow them to explore previously unreachable areas, all of which are connected with an map.
Such abilities include being able to jump higher, levitate, breathe underwater, walk in lava and walk through force fields. History Development At one point, the MS-DOS version was to be released by as one of their games to show off the power of the. During this time, the game was known by its working title Ruins: Return of the Gods. Released screenshots of the early working version with a slideshow of another of its published titles,.
3D Realms eventually dropped the title, which was then picked up and published by Playmates Interactive Entertainment. The U.S title PowerSlave is a reference to the album, which also features an Egyptian-themed cover.
Inetpub in windows 7. The game is narrated by iconic film trailer announcer. Releases Console The first version of the game to be released was on the, shortly followed by a release on the, with tweaked gameplay, added architecture, some different levels, and other changes. Both of these versions are based on Lobotomy Software's SlaveDriver engine and feature a world, similar to. The same engine was used to power the Sega Saturn versions of and Quake. Besides some changes in the levels (rooms in one version that are not in another, added architecture in the PlayStation version), the levels Amun Mines, Heket Marsh, Set Palace, Cavern of Peril, and Kilmaat Colony are almost completely different between the two versions. In the Sega Saturn version, ammo and health pick-ups dropped by an airborne enemy remain airborne, as opposed to falling to the ground in the PlayStation version.
There are exclusive powerups on the Sega Saturn such as the All-Seeing Eye, Invisibility and Weapon Boost. Also exclusive to the Sega Saturn is the ability to bomb-boost, which is similar to rocket jumping in other FPS games.
Sprites are represented in 2D, similar to games such as and Duke Nukem 3D. The game features colored dynamic lighting, but only in the console versions. Though each weapon has its own separate supply of ammunition, ammunition pick-ups are general, and apply to whichever weapon the player is using at the time they are acquired. Level progression is non-linear, letting the player go to any previous unlocked level at any time. Some levels have areas which are only accessible after getting a certain ability or weapon, similar to the. Additionally, there are eight pieces of a radio transmission device hidden in eight of the stages. Stages with a hidden transmitter piece will emit a steady beeping noise on the overworld map, and can be heard beeping when the player is near their location.
Collecting these pieces will affect the ending of the game. Exclusive to the Sega Saturn version is a hidden minigame:, which is unlocked by collecting all 23 Team Dolls hidden in the game. MS-DOS The MS-DOS version of PowerSlave features many differences from the console versions.
The MS-DOS version was built on the, licensed from. The version used is a slightly earlier version of the engine, made sometime before the version used in. The light sourcing from the SlaveDriver engine is not used; the Build engine's own light sourcing is used instead; the game also uses 'fake' dynamic lighting where sectors light up as projectiles or 'glowing' objects in general pass through. The HUD interface is different; featuring an ammo counter, lungs (oxygen levels) for swimming and animated mana and blood vessels. Players have usable energy that can cast spells once the spell has been acquired (e.g. Collecting a torch allows the player to use energy to illuminate dark areas).
Ammo is not universal, instead of blue orbs usable for all weapons, separate ammo is needed. Grenades are used instead of mines. Some sprites are different (e.g. M60 machine gun), sprites are larger and more animated in general. Audible words are used for the player character instead of grunts.
Mummies fire a 'white skull' attack, or a partly homing red one, that when hit, turns the player into a mummy momentarily, additionally with the most powerful weapon in the game: the Mummy Staff, which can destroy all enemies within range of the player. The player reverts to normal once the weapon is used. Checkpoints are placed throughout the level by indication of golden scarabs and Saving is automatic between levels.
Levels are conducted in a more linear format. Players can replay previously completed levels, but later stages may only be played after completing the level prior. The Manacle of Power fires a lighting cloud above the enemy, rather than firing lighting bolts from the player's hands. Most of the artifacts from the console versions are not present (except the Sobek Mask, which is a spell). The powerups in the Sega Saturn version are included as spells (invisibility, invincibility and double damage). The Ring of Ra weapon is not included. Weapons pause to reload after a certain number of shots are fired.
Some enemies have different death animations when killed by fire/grenades; bosses have longer death animations. There are extra lives instead of health extensions. The Amnit enemies are not included; instead there is the giant Ammut miniboss which has ramming and biting attacks. There is additional story text.
The transmitter, which was a set of eight key items needed in the console versions to get the better ending, is not in the MS-DOS version per se, but it is seen before the final stage of the game, where the player receives orders to attack the Kilmaat ship. Likewise, the Team Dolls are not in the MS-DOS version.
Legacy On May 24, 2015, an based on the PlayStation version was released by Samuel 'Kaiser' Villarreal for. In May 2015 it was announced that publisher had acquired the game rights for a re-release.
Villarreal and Night Dive Studios working on a re-release, but currently the beta downloads are removed. On January 2, 2017 Kaiser released the to his remake under the on. Reception Reception Review scores Publication Score 7.25/10 (SAT) 5.4/10 (SAT) 5.6/10 (PC) 92% (SAT) The Saturn version of PowerSlave sharply divided critics. 's Scary Larry gave it a perfect 5/5 in every category (graphics, sound, control, and FunFactor) and said its only weak point was that the variety of enemies could have been better. He found that the Egyptian theme, varied and distinctive scenery, light-sourcing effects, and platforming elements set it apart from other first-person shooters, and concluded, ' PowerSlave should wake up some people: This awesome Saturn shooter combines puzzles, pyramids, and pulse-pounding excitement into one tight package, all using the Saturn's processors like no game has before.' Rob Bright of also bestowed it high praise, calling it 'the game to set the standard for the first-person shoot 'em up genre.'
He especially complimented the fast pace, light-sourcing effects, need to unlock new areas by acquiring new abilities and revisiting levels, Egyptian scenery, and sound effects. However, the four reviewers of expressed more misgivings; while Shawn Smith hailed it for having more intelligent gameplay and plot than other first-person shooters, Dan Hsu and Sushi-X both said it is too similar to previous 'Doom clones' to be of interest. Sushi-X added, 'The enemies and traps are a little weak, relying more on your mistakes than your ingenuity.' Crispin Boyer agreed that the game lacks originality but felt it was well-executed and enjoyable. Jeff Gerstmann of also said the game lacks originality, and argued that 'Graphically, Power Slave doesn't really break any new ground.' He also criticized that the game starts with mundane enemies like spiders and birds, and takes too long to introduce genuinely menacing opponents. In his review of the PC version, Stephen Poole of GameSpot called the game flawed but fun, worth buying on discount.
A 2005 article on the Sega Saturn mentioned that 'PowerSlave featured one of the most impressive 3D engines in any 32-bit game.' References. ^ Ruhland, Perry (May 4, 2015). Retrieved November 18, 2015.
'PowerSlave: Walk like an Egyptian.' December 1996. ^ 'Things to Do in Egypt When You're Dead'. Retrieved November 18, 2015., powerslaveex.wordpress.com.
on by James Orry 'The news comes from PC dev Samuel 'Kaiser' Villarreal, who leaked the news speaking to Tech Raptor. Kaiser is currently remaking '96 shooter PowerSlave, and was asked about giving the same treatment to Turok.' (8th May, 2015). by SVKaiser on twitter.com. on github.com.
^ 'Review Crew: PowerSlave'. December 1996. ^ (December 1, 1996).
Retrieved 3 December 2017. ^ Poole, Stephen (February 6, 1997). Retrieved 3 December 2017. ^ Bright, Rob (September 1996). 'Review: Exhumed'.
'ProReview: PowerSlave'. Opera mini 7.1 handler apk. November 1996. by Greg Sewart on External links.
Trivia Game engine This game used an early version of the Build engine developed by and made popular. Even though the registered version of Powerslave was released long after Duke 3D, it used an earlier version of the engine, making it technologically inferior.
While the DOS version of Powerslave uses the Build engine, the PlayStation and Saturn releases use Lobotomy's Slavedriver engine, which allows for unrestricted 3D architecture and real-time lighting similar to. This is why in the Saturn and PS versions of the game you can see sloped surfaces and light coronas that aren't in the DOS version. German index On January 30, 1999, Exhumed (Powerslave) was put on the infamous German index by the BPjS. Note: Indexed products by the BPjS/BPjM are illegal to sell or make available to minors in Germany and it is illegal to advertise for it in any form. But there is absolutely no law forbidding any adult to buy such a product. The only exception is when a game was in addition also confiscated (or put on the so-called 'List B' for BPjM games), but this is rather seldom the case. In this particularly case here, Exhumed was just indexed, but not confiscated.
However, due to the fact that advertisement also means the presence of a product on the shelves of a store, the product will disappear from the public. But it can be bought in supporting stores 'under the desk' (per request). Manual The game manual does not have any installation instructions whatsoever. Working title Powerslave was originally set to be released under the 3D Realms label using the working title of Ruins: Return of the Gods. Screenshots of those early days were included in Apogee's slideshow (circa July 1994). Information also contributed by, and.
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PowerSlave, known as Exhumed in European territories and Seireki 1999: Pharaoh no Fukkatsu (西暦1999 ファラオの復活?) in Japan, is a first-person shooter developed by Lobotomy Software and published by Playmates Interactive Entertainment. It was released in the US, Japan, and Europe for the Sega Saturn, Sony PlayStation, and PC over the course of a year from late 1996 to late 1997. PowerSlave is set in an area around the ancient Egyptian city of Karnak in the late 20th century.
The city has been seized by unknown forces, with a special crack team of hardened soldiers sent to the valley of Karnak, to uncover the source of this trouble. However on the journey there, the player's helicopter is shot down and the player barely escapes. The player is sent in to the valley as the hero to save Karnak and the World. The player finds himself battling hordes of evil creatures including mummies, Anubis soldiers, scorpions and evil spirits. The player's course of action is directed by the spirit of King Ramses, whose mummy was exhumed from its tomb by these evil creatures.
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Free download games include Saturn emulator games with free games download of working Powerslave rom. Both Saturn emulator downloads and Saturn games download options include unrestricted access to download Saturn games 24 hours a day, 7 days a week.
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